![]() Everyone has only one mission here Kill or get killed. The fewer players you have on the land, the more chances you have to survive. Get a gun and start shooting other players. If you run out of the places, someone’s going to hit you right in your head. All the players will occupy the safe places to hide. The very first priority after making it to the ground should be to find a place to hide. They will also look for items that can help them build their gear. All players will be looking for resources to craft items for their survival. Everyone has to fight for their survival. Over 120 players will start this game being unarmed. There are enemies around who are just blindly shooting in every single direction. PS4 and Xbox One versions are also in development, though there’s no word on when they will be out.Players are pushed off from a plane onto a remote area. When it launches, XDefiant will be available on PS5, Xbox Series X/S, and PC. So, when it comes to when we will release the real answer is ‘as soon as we can.’ And we will continue to update you with more info when we have it.” These were real tests and not just marketing events. Not being afraid to show an unfinished game to millions of people with all its flaws is not normal. ![]() Having millions of people play your game long before it’s ready is not normal. “However, like a lot of things with this game, we have not chosen the typical route. “If we were following the standard rules for game releases, we would have set a date far enough in advance with enough buffer to have a confident release date,” he said. Rubin goes on to acknowledge that not having a firm release date for a game that’s due out in the next few weeks is unusual, before adding that with XDefiant, Ubisoft instead chose to adopt an approach that would allow players more input on the game before it was out, even if it meant not having a concrete release date at this point in the process. ![]() If we do need to do a Day 1 patch, then that pushes our date out to early/mid-October.” There is, however, a likely scenario where we get a conditional Pass, meaning we have to do a Day 1 patch with some final fixes to ensure compliance. “If that Passes cleanly, then we could be looking at a mid-to-end of September release. “We will hopefully be submitting to 1st parties in a little less than 2 weeks,” Rubin says. Rubin says XDefiant will once again be submitted for certification to the platform holders, likely within the next two weeks, and depending on what the results are this time around, the game could launch anywhere between mid-September (which wouldn’t be long from now, obviously) to mid-October. But it didn’t and so we have spent the last 3-4 weeks fixing those issues and getting ready to do another submission.” If it HAD passed, then we would have been able to ship at the end of August. “We realized then that we had more work related to compliance than we had anticipated. “At the end of July, we started this process, and we got our first results back by mid-August, which was a Not Pass,” Rubin’s message reads. According to Rubin, that was because of compliance bugs, which he describes as bugs that “relate to the systems and overall experience that the first parties expect from games on their platform”- like, for instance, Trophies or Achievements not being properly tracked. In an update published on Ubisoft’s official website, Rubin has revealed that though XDefiant was submitted for certification in late July, but was sent back as a “Not Pass” by Sony and Microsoft about a month ago. However, the title has hit a bit of a snag behind the scenes – specifically, with its certification process with PlayStation and Xbox – which could result in a slight delay. Ubisoft confirmed earlier this year that its multiplayer shooter XDefiant would be launching sometime this summer, and last month, executive producer Mark Rubin said that the game was on track to hit that launch window.
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